I've always loved how Anna Cattish creates colorful stylized characters, so it was natural for me to get inspired by her work. "Psycho Girl" was a nice challenge; not always easy to imagine how someone else's stylization works in perspective and 3D instead of a flat image, but I'm quite happy with how it ended up.
The idea wasn't to be perfectly accurate to Anna Cattish's illustration, since I wanted to play a bit with grunge textures, grease pencil and a sharp lighting. I used Blender for almost everything except textures and background (Substance Painter and Photoshop). I was new to sculpting in Blender, as I'm a Zbrush user, and I wanted to make my ways out of my confort zone !
Passes, wireframe and final render
Steps of process
Turnaround